![]() ![]() Why? Because servers are run 24/7 and need to be stable. A server will also be more stable while doing it. I guarantee that a 2-3 year old server will out-perform and out-last a desktop with the same specs. □Ĭurrently at an 8-core laptop with 16gb RAM costs about $900+, and an 8-core desktop with 16gb RAM costs about $600+. and serving a private-game-server for another game called Conquer Online. But I spotted a 8x Quad-Core 128GB RAM Sun Microsystems x4600 M2 going for $700 and I snatched that up quick! The x4600 m2 is pushing 700+ bots along with running NEATO. I could have upgraded the r905 to 4x Hex-Cores and 256GB RAM had I wanted to. The next server I bought was a 4U 4x Quad-Core 64GB RAM Dell PowerEdge r905 for $350, it pushed 500+ bots easy. ![]() I sold that server on craigslist 2 years later for $450, almost double what I paid. Later on I bought 2x AMD Quad-Core CPUs for $40 along with 32GB RAM for $100 to max out the sc1435’s specs for $240 total. ![]() The first server I bought 6 years ago was a 1U 2x Dual-Core 8GB RAM Dell PowerEdge sc1435 for $100. This is good news for botters and other people that need high CPU power and RAM for the least amount of money! This is so that many of them can stack on top of each other in a rack or case. Servers are usually wider, flatter, and longer than a desktop computer. They also have Ethernet ports, and a few USB ports just like a regular computer. They have connection hook-ups for a mouse, keyboard and monitor. They are also shaped different than desktop computers. But, servers generally have much better CPU/RAM capabilities than a desktop computer. Data-centers then have to liquidate their old hardware in the next best way – eBay and Amazon! But what is a Server, you wonder?Ī Server is just a powerful computer that doesn’t have great audio/video capabilities when compared to a desktop computer. Some times the data-centers will give their servers back as part of a trade-in. So it might actually be a Top Game developer fooling around with some "god mode" enabled.Every few years, big corporate data-centers have to upgrade a lot of their hardware. Top Games developers must be dung heaps from a professional perspective.īut then again - not only are they incompetent but also very unethical. So it isn't unlikely 49 quick march commands could be allowed, where the same general and troop gets sent to multiple locations. Top Games fails most normal best practices for how to code and how to test. you can have feasts spawn under keeps, so you can't reach them without yhe keep first jumping away if you switch out of the game when hospital finishes, then you can't ask for help for next batch without restarting the game. Then your troops marches home - and ends up lost as soon as they walk into the keep. A while later you get a mail your marching troops zeroed someone else. So you first get a mail all trops are lost. the server can kill off troops in your keep - while same troops are busy walking out to hit someone else. Or the client can be early - deciding you missed to join a rally even when your march entered the other keep several seconds before the rally marched out. the server doesn't synchronize time between client and server - so the client can be behind and you have to see the march delay several seconds before starting to march. ![]() if you get red WiFi when starting academy research, the game can give back the gold but keep the research stones, which means the gold and research stones wasn't processed in the same transaction but as two separate transactions it's possible for two players to port to the same location - so an attacker may see and attack a small keep and not know there is a hidden big player hiding on that same spot. in bf you can fail to attack because the came thinks you or your opponent is bubbled. in bf you can be fp without any battle report mail The synchronization between client and server is abysmal. I have never before seen commercial software with so many bugs. ![]()
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